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Kang Shanaba
Kang Shanaba is an indigenous
Manipuri game played on the day between Manipur's New Year's Day and the
Ratha Jatra festival. There are tales, both legendary and mythological, that
claim that Kang was played by gods and goddesses, soon after the earth was
created. The simple version is that kang literally means, a round
object, hence pushing or throwing it, is called Kang Shanaba. Kang is
the seed of a creeper, which was the original object of play, which was
later substituted by a kang made of lac. At present, the kang is an
oval object made of lac or lead with a spot of ivory in the middle, the
shape and size of which are now laid down in the book of rules. The target,
too, has been standardised and has to adhere to a certain shape, size and
weight.
How the game is to be
played
Manipuris believe that the
Kang playing - field represents the ' Field of Life '. The seven players on
either side, represent the seven days of the week. The chekphei and
lamtha kangkhul are 15 in number on one side and both sides represent
30 days, making a complete month. The first chekphei stands for
darkness and the second chekphei represents the day. With the start
of the game, the lamtha should be pushed by each player along his own
tract ( kangkhul ), in the correct direction. When the kang
crosses the last boundary, it crosses the boundary of life, and a player who
does this in the course of play is considered dead ( shiba ), for a
particular type of push. On either side of the rectangular court there is an
outer and inner line - 42 ft in length and 16 1/2 ft in breadth. The outer
line is called lamtha kangkhul and has seven target points. The inner
line, called chekphei kangkhul, has eight target points. The game's
duration is 4 1/2 hours, with an interval of 5 mins. At the conclusion of
the first half of play - 2 hrs. 15 mins, the teams change sides.
Each player should possess his
own kang. Players are not allowed to use each other's kangs,
except in a special case, by the decision of the referee. Each team, called
a kangkhut, comprises seven players each. The kang to be used
in pushing or throwing is called the kangkap. The kang to be
fixed as the target is called the kangkhil. The face of the
kangkhil is to be clearly marked, to distinguish it from its obverse
side. The court is rectangular with an area of 36' by 16 1/2', and is
divided into four sub - courts. The lines to targets are called
kangkhinpham liri, while the actual boundary is called liri. The
game of Kang begins with a chekphei, which involves the player
throwing the kang from a standing position, keeping the hand without
the kang between his thighs. For lamtha the player pushes the
kang from sitting position. In lamtha, if any intermediate
player hits his target, he has to play again, crosswise, this is called
Marak Changba. The number of throws and pushes, as well as the number of
hits on the target make up the score. The score - board will record the name
of the teams, score, chekphei, and valid and invalid hits, either to
the right or left. The side with the most hits, wins.
A point is scored when hitting
the kangkhul ( target point ) by two chekpheis and one
lamtha continuously. This method is to be adhered to strictly,
throughout the game. Each player is given just one opportunity to throw in
the prescribed manner. The striking of the target in lamtha is a
complex process. Should the striking kang cross the last boundary
line, it is known as shiba in the case of two outer tracks and
hanba in the case of five interior tracks. If the kang does not
cross the last boundary, it is considered a score in the case of the outer
two tracks. And in the case of the five interior tracks, it is known as
nandaba. Any player occupying a position in the interior five tracks,
has to push a lamtha and has to perform another cross - push of the
kang, to get a score. This move is known as marak changba.
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